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STM32F469 bảng dữ liệu(PDF) 8 Page - STMicroelectronics

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Giải thích chi tiết về linh kiện  LCD-TFT display controller (LTDC) on STM32 MCUs
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STM32F469 bảng dữ liệu(HTML) 8 Page - STMicroelectronics

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Display and graphics overview
AN4861
8/91
DocID029237 Rev 2
1
Display and graphics overview
This section describes the basic terms used on the displays and graphics context in order to
provide an overview of the general display and graphics environment. This section also
summarizes the display interfaces supported by the STM32 MCUs.
1.1
Basic graphics concepts
This section describes a basic embedded graphic system, the display module categories
and the display technologies.
Basic embedded graphic system
A basic embedded graphic system can be schematized as described in Figure 1.
Figure 1. Basic embedded graphic system
A basic embedded graphic system is composed of a microcontroller, a framebuffer, a
display controller and a display glass.
The microcontroller computes the image to be displayed in the framebuffer, assembling
graphical primitives such as icons or images. The CPU performs this operation by
running a graphical library software. This process can be accelerated by a dedicated
hardware like the DMA2D Chrom-Art Accelerator®, used by the graphical library. The
more often the framebuffer is updated, the more fluent the animations are (animation
fps).



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