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AN3393 bảng dữ liệu(PDF) 42 Page - STMicroelectronics |
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AN3393 bảng dữ liệu(HTML) 42 Page - STMicroelectronics |
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42 / 103 page ![]() State machine AN3393 42/103 DocID018750 Rev 4 5 State machine 5.1 State machine definition A state machine is a mathematical abstraction used to design logic connections. It is a behavioral model composed of a finite number of states and transitions between states, similar to a flow chart in which one can inspect the way logic runs when certain conditions are met. The state machine begins with a start state (or 0 state), goes to different states through transitions dependent on the inputs, and can finally end in a specific state (called stop state). The current state is determined by the past states of the system. Figure 3 shows a generic state machine. Figure 3. Generic state machine 5.2 State machine in LIS3DSH The LIS3DSH works as a normal accelerometer, generating acceleration output data. However, these data can be used to perform a program in the embedded state machine (Figure 4). In the LIS3DSH accelerometer there are two different and independent finite state machines, each one composed of 16 states. The two state machines can be programmed AM14769V1 |
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