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ADE3800 bảng dữ liệu(PDF) 57 Page - STMicroelectronics

tên linh kiện ADE3800
Giải thích chi tiết về linh kiện  Analog LCD Display Engine for XGA and SXGA Resolutions with Embedded LVDS and RSDS Transmitters
PDF  138 Pages
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nhà sản xuất  STMICROELECTRONICS [STMicroelectronics]
Trang chủ  http://www.st.com
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ADE3800 bảng dữ liệu(HTML) 57 Page - STMicroelectronics

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ADE3800
Register Description by Block
1
SCLK_FREQ is greater than the max of DCLK_FREQ and (IN_HPIXEL x DCLK_FREQ) /
DEST_HPIXEL;
2
SCLK_FREQ < 140 MHz
3
SCL_LINE_START > 0; and
4
SCL_PIPE_RATE <= 4096
The frame synchronization between input and output can be fine tuned using the line buffer pointer
crossing feedback registers, SCL_PTR_PRE and SCL_PTR_POST. By adjusting the
SCL_TRIGGER_DLY, pointer crossing can be eliminated.
4.10.2 Context Description
The context function allows the scaler to mix the output of three filters (sharp, normal kernel and
smooth) on a per pixel basis depending on the local contrast in a 3Vx4H area. The sharpening
suppresses ringing / overshoots.
Those 3 kernels: Smooth, User (defined with H and V kernel coefficients) and Sharp run in parallel
and can be blended together to finally generate a panel pixel.
If Context is disabled, only User Kernel is used.
If Context is enabled, then the blending of the 3 kernels follows the diagram below. The horizontal
axis is the context:
● Context 0 = All neighbour pixels (3x3) have almost same RGB values (greyscale).
● Context F = All neighbour pixels (3x3) have very different RGB values (1x1 Black and White
checker pattern).
Context is used along with I2C programmable coefficients to make the kernel blending ratio, as the
drawing below shows.
Refer to the context mixing equations for more details. The vertical axis has 63 steps. (63 = 100%).



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