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RIVA128 bảng dữ liệu(PDF) 12 Page - STMicroelectronics |
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RIVA128 bảng dữ liệu(HTML) 12 Page - STMicroelectronics |
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12 / 77 page ![]() 128-BIT 3D MULTIMEDIA ACCELERATOR RIVA 128 12/77 3.3 2D ACCELERATION The RIVA 128's 2D rendering engine delivers in- dustry-leading Windows acceleration perfor- mance: • 100MHz 128-bit graphics engine optimized for single cycle operation into the 128-bit SGRAM interface supporting up to 1.6GBytes/s • Acceleration functions optimized for minimal software overhead on key GDI calls • Extensive support for DirectDraw in Windows95 including optimized Direct Frame- buffer (DFB) access with Write-combining • Accelerated primitives including BLT, transpar- ent BLT, stretchBLT, points, lins, lines, polylines, polygons, fills, patterns, arbitrary rectangular clipping and improved text render- ing • Pipeline optimized for multiple color depths in- cluding 8, 15, 24, and 30 bits per pixel • DMA Pusher allows the 2D graphics pipeline to load rendering methods optimizing RIVA 128/ host multi-tasking • Execution of all 256 Raster Operations (as de- fined by Microsoft Windows) at 8, 15, 24 and 30-bit color depths • 15-bit hardware color cursor • Hardware color dithering • Multi buffering (Double, Triple, Quad buffering) for smooth animation 3.4 3D ENGINE Triangle setup engine • Setup hardware optimized for Microsoft’s Direct3D API • 5Gflop floating point geometry processor • Slope and setup calculations • Accepts IEEE Single Precision format used in Direct3D • Efficient vertex caching Rendering engine The RIVA 128 Multimedia Accelerator integrates an orthodox 3D rendering pipeline and triangle setup function which not only fully utilizes the ca- pabilities of the Accelerated Graphics Port, but also supports advanced texture mapped 3D over the PCI bus. The RIVA 128 3D pipeline offers to Direct3D or similar APIs advanced triangle render- ing capabilities: • Rendering pipeline optimized for Microsoft’s Direct3D API • Perspective correct true-color Gouraud lighting and texture mapping • Full 32-bit RGBA texture filter and Gouraud lighting pixel data path • Alpha blending for translucency and transpar- ency • Sub-pixel accurate texture mapping • Internal pixel path: up to 24bits, alpha: up to 8 bits • Texture magnification filtering with high quality bilinear filtering without performance degrada- tion • Texture minification filtering with MIP mapping without performance degradation • LOD MIP-mapping: filter shape is dynamically adjusted based on surface orientation • Texture sizes from 4 to 2048 texels in either U or V • Textures can be looped and paged in real time for texture animation • Perspective correct per-pixel fog for atmo- spheric effects • Perspective correct specular highlights • Multi buffering (Double, Triple, Quad buffering) for smooth 3D animation • Multipass rendering for environmental mapping and advanced texturing 3.5 VIDEO PROCESSOR The RIVA 128 Palette-DAC pipeline accelerates full-motion video playback, sustaining 30 frames per second while retaining the highest quality color resolution, implementing true bilinear filtering for scaled video, and compensating for filtering losses using edge enhancement algorithms. • Advanced support for DirectDraw (DirectVideo) in Windows 95 • Back-end hardware video scaling for video con- ferencing and playback • Hardware color space conversion (YUV 4:2:2 and 4:2:0) • Multi-tap X and Y filtering for superior image quality • Optional edge enhancement to retain video sharpness • Support for scaled field interframing for reduced motion artifacts and reduced storage |
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