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28F020 bảng dữ liệu(PDF) 13 Page - Intel Corporation |
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28F020 bảng dữ liệu(HTML) 13 Page - Intel Corporation |
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13 / 38 page ![]() E 28F020 13 between the programmed byte and true data means that the byte is successfully programmed. Programming then proceeds to the next desired byte location. Figure 4, the 28F020 Quick-Pulse Programming Algorithm flowchart, illustrates how commands are combined with bus operations to perform byte programming. Refer to AC Characteristics—Write/Erase/Program Only Oper- ations and waveforms for specific timing parameters. 2.2.2.7 Reset Command A Reset command is provided as a means to safely abort the Erase or Program command sequences. Following either Set-Up command (Erase or Program) with two consecutive writes of FFH will safely abort the operation. Memory contents will not be altered. A valid command must then be written to place the device in the desired state. 2.2.3 EXTENDED ERASE/PROGRAM CYCLING EEPROM cycling failures have always concerned users. The high electrical field required by thin oxide EEPROMs for tunneling can literally tear apart the oxide at defect regions. To combat this, some suppliers have implemented redundancy schemes, reducing cycling failures to insignificant levels. However, redundancy requires that cell size be doubled—an expensive solution. Intel has designed extended cycling capability into its ETOX flash memory technology. Resulting improvements in cycling reliability come without increasing memory cell size or complexity. First, an advanced tunnel oxide increases the charge carrying ability ten-fold. Second, the oxide area per cell subjected to the tunneling electric field is one- tenth that of common EEPROMs, minimizing the probability of oxide defects in the region. Finally, the peak electric field during erasure is approximately 2 MV/cm lower than EEPROM. The lower electric field greatly reduces oxide stress and the probability of failure. The 28F020 is capable of 100,000 program/erase cycles. The device is programmed and erased using Intel’s quick-pulse programming and quick- erase algorithms. Intel’s algorithmic approach uses a series of operations (pulses), along with byte verification, to completely and reliably erase and program the device. 2.2.4 QUICK-PULSE PROGRAMMING ALGORITHM The quick-pulse programming algorithm uses programming operations of 10 µs duration. Each operation is followed by a byte verification to determine when the addressed byte has been successfully programmed. The algorithm allows for up to 25 programming operations per byte, although most bytes verify on the first or second operation. The entire sequence of programming and byte verification is performed with VPP at high voltage. Figure 4 illustrates the 28F020 Quick- Pulse Programming Algorithm flowchart. 2.2.5 QUICK-ERASE ALGORITHM Intel’s quick-erase algorithm yields fast and reliable electrical erasure of memory contents. The algorithm employs a closed-loop flow, similar to the quick-pulse programming algorithm, to simul- taneously remove charge from all bits in the array. Erasure begins with a read of memory contents. The 28F020 is erased when shipped from the factory. Reading FFH data from the device would immediately be followed by device programming. For devices being erased and reprogrammed, uniform and reliable erasure is ensured by first programming all bits in the device to their charged state (Data = 00H). This is accomplished, using the quick-pulse programming algorithm, in approxi- mately four seconds. Erase execution then continues with an initial erase operation. Erase verification (data = FFH) begins at address 0000H and continues through the array to the last address, or until data other than FFH is encountered. With each erase operation, an increasing number of bytes verify to the erased state. Erase efficiency may be improved by storing the address of the last byte verified in a register. Following the next erase operation, verification starts at that stored address location. Erasure typically occurs in two seconds. Figure 5 illustrates the 28F020 Quick-Erase Algorithm flowchart. |
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