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HT818D0 bảng dữ liệu(PDF) 6 Page - Holtek Semiconductor Inc |
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HT818D0 bảng dữ liệu(HTML) 6 Page - Holtek Semiconductor Inc |
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6 / 14 page ![]() HT818D0 6 March 15, 2000 In addition, a section can be set as retriggerable or non-retriggerable depending on the code op- tion. · Retriggerable When the currently playing section is set as retriggerable, it will be stopped immediately upon receipt of other key inputs. · Non-retriggerable When the currently playing section is selected as non-retriggerable, it will go on playing till the whole section is completed, whether or not there is a key input in the process of playing. For a key group, some sections can be set as retriggerable and some as non-retriggerable. When a retriggerable section of a key group is playing, any key can be input to interrupt its playing. On the other hand, if a non-retriggerable section is playing, any key interrupt is ignored. Group The HT818D0 plays according to the basis of the key input. A group can be made up of one or more sections. When a key is triggered, the cor- responding group is played immediately. For example, triggering KEY2 plays group 2, and so on. The same section is allowed to appear in dif- ferent groups. However, KEY1 can be made up of multiple groups when it is optioned as a se- quential or random key. Otherwise, each key is composed of one group only. Key function table The sections included in the voice ROM are played according to the instructions of the key function table. The function table contains group information and the playing order of sec- tions in the groups. Notice that the total num- ber of sections included in the groups should be less than 508 the space limitation of the func- tion table ROM. · KEY1 as a direct key Each key is mapped to a group in the function table. If a key is not used, the group mapped to that key is a piece of silence. The following is an example of the function ta- ble: Group 1 sec.1 + sec.2 + sec.3 + sec.5 Group 2 sec.3 Group 3 sec.2 + sec.2 + sec.3 + sec.4 Group 4 sec.5 + sec.3 As illustrated in the above table, the voice ROM is composed of 5 sections and the func- tion table of 11 sections. If KEY1 is momen- tarily triggered, section 1, section 2, section 3 and section 5 are played in sequence and then stops. Triggering KEY2 plays section 3, and so on. · KEY1 as a sequential or random key When KEY1 is optioned as a sequential or ran- dom key, it can include multiple groups (sub-groups) in the function table. However, the remaining 11 keys (KEY2~KEY12) are used as direct keys exclusively and comprise only one group in the function table. An example is shown below: Group 1-1 sec.4 + sec.2 Group 1-2 sec.1 + sec.3 : : : : Group 1-N sec.2 + sec.3 Group 2 sec.2 + sec.3 Group 3 sec.3 + sec.5 Group 4 sec.1 + sec.5 + sec.2 As indicated in the above table, KEY1 can be made up of sub-groups. Each time KEY1 is triggered, the corresponding sub-groups are played in sequence. ¨ The playing sequence of sequential KEY1 is: Group 1-1 ® Group 1-2 ® Group 1-3 ..... ® Group 1-N (the last group) ®Group 1-1 ..... ¨ The playing sequence of random KEY1 is: Group 1-3 ® Group 1-5 ..... ® Group 1-N ® Group 1-3 ® Group 1-5 ..... |
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