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ADSP-2186 bảng dữ liệu(PDF) 12 Page - Analog Devices |
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ADSP-2186 bảng dữ liệu(HTML) 12 Page - Analog Devices |
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12 / 36 page ![]() ADSP-2186 –12– REV. A I/O Space Instructions The instructions used to access the ADSP-2186’s I/O memory space are as follows: Syntax: IO(addr) = dreg dreg = IO(addr); where addr is an address value between 0 and 2047 and dreg is any of the 16 data registers. Examples: IO(23) = AR0; AR1 = IO(17); Description: The I/O space read and write instructions move data between the data registers and the I/O memory space. DESIGNING AN EZ-ICE-COMPATIBLE SYSTEM The ADSP-2186 has on-chip emulation support and an ICE-Port, a special set of pins that interface to the EZ-ICE. These features allow in-circuit emulation without replacing the target system processor by using only a 14-pin connection from the target system to the EZ-ICE. Target systems must have a 14-pin connector to accept the EZ-ICE’s in-circuit probe, a 14-pin plug. Emulation Reset and the Mode Pins The Mode A, B, and C pins are located on the rising edge of the RESET signal. However, when the emulator reset (ERESET) is asserted by the EZ-ICE, the DSP performs a chip reset, and the initial mode information is erased, and the logic values on the mode pins are latched. You must take into consideration the value of the mode pins before issuing a chip reset command from the EZ-ICE user interface. If you are using a passive method of maintaining mode information (as discussed in Set- ting Memory Modes) then it does not matter that the mode information is latched by an emulator reset. However, if you are using the RESET pin as a method of setting the value of the mode pins, then you have to take into consideration the effects of an emulator reset. One method of ensuring that the values located on the mode pins is the one that is desired to construct a circuit like the one shown in Figure 9. This circuit will force the value located on the Mode C pin to zero; regardless if it latched via the RESET or ERESET pin. PROGRAMMABLE I/O MODE A/PFO RESET ERESET 1k ADSP-2186 Figure 9. Boot Mode Circuit See the ADSP-2100 Family EZ-Tools data sheet for complete information on ICE products. The ICE-Port interface consists of the following ADSP-2186 pins: EBR EBG ERESET EMS EINT ECLK ELIN ELOUT EE These ADSP-2186 pins must be connected only to the EZ-ICE connector in the target system. These pins have no function except during emulation, and do not require pull-up or pull-down resistors. The traces for these signals between the ADSP-2186 and the connector must be kept as short as pos- sible, no longer than three inches. The following pins are also used by the EZ-ICE: BR BG RESET GND The EZ-ICE uses the EE (emulator enable) signal to take con- trol of the ADSP-2186 in the target system. This causes the processor to use its ERESET, EBR and EBG pins instead of the RESET, BR and BG pins. The BG output is three-stated. These signals do not need to be jumper-isolated in your system. The EZ-ICE connects to your target system via a ribbon cable and a 14-pin female plug. The female plug is plugged onto the 14-pin connector (a pin strip header) on the target board. Target Board Connector for EZ-ICE Probe The EZ-ICE connector (a standard pin strip header) is shown in Figure 10. You must add this connector to your target board design if you intend to use the EZ-ICE. Be sure to allow enough room in your system to fit the EZ-ICE probe onto the 14-pin connector. 12 34 56 78 910 11 12 13 14 GND KEY (NO PIN) RESET BR BG TOP VIEW EBG EBR ELOUT EE EINT ELIN ECLK EMS ERESET Figure 10. Target Board Connector for EZ-ICE The 14-pin, 2-row pin strip header is keyed at the Pin 7 loca- tion—you must remove Pin 7 from the header. The pins must be 0.025 inch square and at least 0.20 inch in length. Pin spac- ing should be 0.1 × 0.1 inches. The pin strip header must have at least 0.15-inch clearance on all sides to accept the EZ-ICE probe plug. Pin strip headers are available from vendors such as 3M, McKenzie and Samtec. |
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