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MS622424 bảng dữ liệu(PDF) 2 Page - Mosel Vitelic, Corp |
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MS622424 bảng dữ liệu(HTML) 2 Page - Mosel Vitelic, Corp |
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2 / 11 page ![]() 8-2 MS622424 MOSEL VITELIC MS622424 Rev. 1.0 January 1995 MPU Access Modes CONFIGSEL<2:0> MODE 000 Address Register low (R/W) 001 Address Register high (R/W) 010 Color Palette Buffer (R/W) 011 Command Register (R/W) 100 Status Register (read only) 101 Color Buffer Register (read only) 110 Revision register (read only) 111 Color Palette read initialization (R/W) Functional Description MPU Interface The MPU interface allows the MPU to access the internal registers and the color map. The CONFIGSEL0–CONFIGSEL2 bits that are latched on the falling edge of CEB define the access mode. The access modes are defined in the table below. The R/WB pin is also latched on the falling edge of CEB and indicates a read operation when high and a write operation when low. These functions are illustrated in the truth table on the next page. The RGB0 and RGB1 bits are the two bits of a modulo 3 counter, which determine which color (red, green, or blue, in that order) is selected. These two bits are reset by a write to either the high or low Address Register. In writes and reads to and from the color palette, the Address Register is incremented at the end of the RGB cycle. In order to perform color pallette read without asynchronous problems, initialization is required. This is done by writing a command of configsel(2:0)=111 before the actual read starts. Upon finishing the color palette read operation, a read command of configsel(2:0)=111 should also be issued to switch MPU Access modes. During a read from the color palette, the color data output at POUT0–POUT23 may be disturbed because the address register will take over addressing of the color map. To prevent random color data from being displayed on the screen, the data at POUT0–POUT23 will be held at the value defined by the last valid pixel address for the duration of the read. A read of the color palette should not be performed while the Write FIFO is not empty because it may contend with the FIFO to color map write. It is recommended that FIFO empty flag status always be checked before issuing color palette read instructions. If such a contention occurs, then the color palette read will be disturbed by the write cycle. Write FIFO The Write FIFO stores data and addresses that are written to the Color Palette Buffer and Address Registers. The FIFO is emptied by writing the data to the color map during a blanking period as indicated by CBLANKB. The host can write up to 64 locations that contain a 13-bit address and a 24-bit color before the FIFO becomes full. When the FIFO is full the full flag pin (FFB) goes low until at least one location of the FIFO is transferred to the color map. If the host attempts to write to the Color Palette Buffer while the FFB is active, then the device will transfer 4 locations from the FIFO to the color map in order to make room for the incoming data, regardless of the state of CBLANKB. This process may disturb the data in the pixel stream. To prevent random color data from being displayed on the screen while the device performs these 4 writes, the data at POUT0–POUT23 will be held at the value defined by the last valid pixel address. When Pixel clock is much slower than 70 MHz, the operating frequency of MPU should also be slowed down accordingly in order to maintain the synchronization of FIFO operations Color Buffer Register The Color Buffer Register stores the red and green data that is written to the Color Palette Buffer. Thus if a complete red, green, blue write cycle is not completed (register data is not transferred to the Write FIFO), then the host can recover the red and green data it has written by reading the red and green Color Buffer Registers. The host can recover the red and green data by first writing to the address register to reset the RGB counter. Then the red and green data can be recovered in two consecutive reads of the Color Buffer Register. |
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